Privacy

Short version: Rocket LAN has no servers run by the developer, no analytics, no telemetry, and no crash reporting. Nothing about your use of the app is uploaded anywhere.

What stays on your computer

What's read from Steam

Rocket LAN integrates with Steam via Valve's Steamworks SDK. On your machine, it reads:

All of this happens in-process on your computer, between Rocket LAN and Steam. None of it is sent to the developer.

What's shared with other players

When you host or join a session, the other players in that session learn:

That's it. Nothing about your wider system, browsing, or other apps is shared.

Network traffic

Rocket LAN connects players peer-to-peer using the iroh QUIC stack. When a direct peer-to-peer connection can't be established (NAT, firewall, etc.), traffic falls back to the public relay infrastructure run by the iroh project, operated by the iroh maintainers, not by Rocket LAN's developer. All session traffic is end-to-end encrypted, so relays only carry encrypted bytes.

Steam connectivity is whatever Steam itself does on your machine, governed by Valve's terms.

Steam rich presence

When you host a session open to friends, Rocket LAN sets a Steam "rich presence" string on your profile so your Steam friends can see you're hosting and tap a "Join Game" button on you in Steam. That string is visible to your Steam friends (which is the point). Closing the session clears it.

What's not collected

Children

Rocket LAN is general-purpose software intended for personal use alongside a copy of Rocket League. It does not knowingly collect personal data from anyone, including children.

Changes

If the privacy story ever changes, this page changes with it, and the change goes into the Terms of Use's "Last updated" log.

The legal version of all this is in the Terms of Use, section 5.