Frequently asked questions

The questions early testers ask most. If yours isn't here, the Q&A tab is the right place, answers there tend to be faster than email.

The basics

What is Rocket LAN, in one sentence?

A Steam companion app that makes Rocket League's built-in LAN match mode work over the internet, so you and friends can play custom maps together without setting up a real LAN.

What do I need?

Windows 10 or 11, a Steam account, and Rocket League, either the Steam copy or the Epic Games Store copy. Everyone in the session needs Rocket LAN installed (from Steam).

Is it free?

Yes. No price, no tiers, no microtransactions.

Where do I get it?

Rocket LAN is distributed on Steam, and only on Steam right now. You can wishlist it here: store.steampowered.com/app/3183610/Rocket_LAN. Steam will notify you when it launches.

No plans to distribute outside Steam for now. If there's enough demand we're open to it, drop a note in Ideas.

Mac or Linux support?

Not currently. The bundled virtual network driver (tap-windows6) is Windows-only, and Rocket League's macOS/Linux situation makes a port a much bigger project than just compiling the app on another platform. No plans yet; if it's important to you, say so in Ideas.

EAC, bans, and online play

Does it work with Easy Anti-Cheat (EAC) enabled?

Yes. Rocket LAN is compatible with EAC. We don't inject into the game, hook, or patch it; Rocket LAN's involvement is entirely outside the Rocket League process. Launch with EAC on or off, both work.

Will it get me banned?

Rocket LAN is not a cheat. It doesn't enable mods in official ranked or casual matchmaking, doesn't modify the game's running memory, and doesn't tamper with anti-cheat. Custom-map play happens through Rocket League's own LAN mode, which is an official feature of the game.

We can't promise anything about how third parties classify any tool, that's their call, not ours, but Rocket LAN is deliberately designed to coexist with EAC and the live game.

Does Rocket LAN modify Rocket League?

It temporarily swaps a custom map file into one specific slot (Labs_Utopia_P.upk, which Psyonix doesn't use for ranked or casual matchmaking) and restores the original file when the session ends or the app closes. That's it. No DLLs, no process injection, no save-game modification.

Setup and use

How do I host a session?

Open Rocket LAN, click Host session. Pick "open to friends" or "invite-only", then invite Steam friends from the right-hand panel. They get a Steam notification; one click joins them in.

How do my friends join?

When you've invited them, they get a standard Steam invite. They click it; if Rocket LAN is installed, it opens to the session directly. If it isn't, they're prompted to install it first.

Friends with "open to friends" sessions can also be seen in your Rocket LAN lobby's friends panel as joinable, so you can drop into their session without waiting for an invite.

Do I need to port-forward?

No. Rocket LAN uses iroh's QUIC stack for peer-to-peer connections, with NAT traversal handled for you. If a direct connection isn't possible, traffic falls back to encrypted relays run by the iroh project.

I'm an Epic player. Will it find my install?

Yes. Rocket LAN looks for the Epic Rocket League install on launch, and if your install layout is non-standard the install diagnostic in Settings walks you through pointing it at the right folder.

Network, firewall, antivirus

A friend can't see my session. What's wrong?

Almost always one of three things:

  • Their security software (Norton, McAfee, etc.) is blocking Rocket LAN. Allow the app through that firewall, then have them restart Rocket LAN.
  • Steam isn't running or not logged in on one of the machines. Rocket LAN needs Steam for the friends list and invite delivery.
  • The session is invite-only, and the host hasn't sent the invite yet.
What changes does Rocket LAN make to my system?
  • Installs the bundled tap-windows6 virtual network adapter driver, as a one-time elevated install.
  • Creates a virtual network adapter and assigns it an address while a session is active.
  • Adds Windows Firewall rules that permit its own network traffic.
  • Temporarily swaps custom-map files into Rocket League and restores the originals afterward.

Full Terms: Terms of Use.

Privacy and data

What data does Rocket LAN collect?

None that's sent to the developer. No analytics, no telemetry, no crash reporting. Steam friend / profile data is read on your machine to power the friends panel; your Steam persona name is shared with the peers in a session you host or join so the roster can show who's present. Full details on the privacy page.

The project

Is the source code open?

No, the app itself isn't open-source. This community repository (with the website, issue templates, and discussion threads) is public; the application binary is distributed as a closed-source product. See Terms §3 for the licensing details.

How do I report a bug or request a feature?

Issues: bug report · feature request. Ideas and questions go in Discussions. For security issues, see SECURITY.md, please don't file a public issue.

When does it launch?

Very soon, on Steam. Rocket LAN is feature-complete for launch and currently in Steam's review queue, typically a 1, 2 week window. The fastest way to know the exact day is to wishlist the Steam page: store.steampowered.com/app/3183610/Rocket_LAN. Steam will notify you the moment it goes live.