What it actually does
Sessions over Steam
Host a session, invite Steam friends in a click, they're in. Friends see your session in their Rocket LAN lobby and can jump straight in. No IP addresses, no port-forwarding.
Map sync, on the fly
Pick any custom map from your library; Rocket LAN streams it to everyone in the lobby in the background. They never have to download it ahead of time or hunt for the right file.
Workshop textures handled
A lot of custom maps depend on Workshop's cooked texture set. Rocket LAN downloads and syncs that set automatically when anyone in the session needs it, no manual file copying.
EAC-compatible
Works whether you launch Rocket League with Easy Anti-Cheat on or off. Rocket LAN doesn't inject into the game; everything happens outside Rocket League's process.
Map Maker mode
Building a map? Point Rocket LAN at your .udk or
.upk file and it hot-swaps it into the slot every
time you save. Iterate in Rocket League at the speed you
iterate in the editor.
Community map browser
Browse the BakkesPlugins community library without leaving Rocket LAN. Search, preview, favorite, download. Your library stays organized.
See it in action
Use the arrows or swipe to flip through. Slides are screenshots from the app and from a session in progress.
Common questions
Does it work with EAC on?
Yes. Rocket LAN doesn't inject into the game, so it's compatible with EAC enabled.
Will it get me banned?
Rocket LAN doesn't enable mods in official online play, doesn't inject, and isn't a cheat. We've tested it alongside EAC end to end. See the FAQ for more.
Do my friends need it too?
Yes, each player needs Rocket LAN installed and Rocket League owned (Steam or Epic). Joining is one click; nobody fiddles with config.