Coming soon on Steam

Custom-map nights for Rocket League, with friends.

Rocket LAN is a Steam companion app that spins up a virtual LAN, downloads and syncs custom maps between players in a session, and just works, effortlessly. Plays nice with the Steam and Epic versions of Rocket League.

Launching on Steam shortly. Rocket LAN is feature-complete for launch and currently in Steam's review queue, typically a 1, 2 week window. Wishlist the Steam page and you'll get a Steam notification the moment it goes live.

What it actually does

Sessions over Steam

Host a session, invite Steam friends in a click, they're in. Friends see your session in their Rocket LAN lobby and can jump straight in. No IP addresses, no port-forwarding.

Map sync, on the fly

Pick any custom map from your library; Rocket LAN streams it to everyone in the lobby in the background. They never have to download it ahead of time or hunt for the right file.

Workshop textures handled

A lot of custom maps depend on Workshop's cooked texture set. Rocket LAN downloads and syncs that set automatically when anyone in the session needs it, no manual file copying.

EAC-compatible

Works whether you launch Rocket League with Easy Anti-Cheat on or off. Rocket LAN doesn't inject into the game; everything happens outside Rocket League's process.

Map Maker mode

Building a map? Point Rocket LAN at your .udk or .upk file and it hot-swaps it into the slot every time you save. Iterate in Rocket League at the speed you iterate in the editor.

Community map browser

Browse the BakkesPlugins community library without leaving Rocket LAN. Search, preview, favorite, download. Your library stays organized.

See it in action

Use the arrows or swipe to flip through. Slides are screenshots from the app and from a session in progress.

Rocket LAN's Session view: a custom map preview on the left, connection info and 'Hide overlay' / 'Leave Session' actions, a 3-player roster, and a Steam friends panel on the right.
Session view, hosting with two friends connected.
Host Session modal: a 'Allow guests to invite friends' toggle and the currently loaded custom map, with 'Host (Invite Only)' and 'Host (Open to Friends)' buttons.
Hosting flow: pick invite-only or open to friends.
A Steam chat overlay showing 'pseudopericyclic invited you to play Rocket LAN' with a green 'Play Game' button, sitting in front of the Rocket LAN lobby.
Invites delivered natively through Steam.
The Map Library page with a grid of custom maps, source/sort filters at the top, and the pinned controls bar showing 'Download Community Maps' and 'Import Map'.
Your map library, sortable and filterable.
A community map detail modal: 'Minecraft Oasis - Standard & Hide Map by Morphew' with a preview image, gamemode tags, description, and 'Download (48.0 MB)' button.
Community browser, download from BakkesPlugins in app.
In-game Rocket League screenshot on an Egyptian parkour custom map; the Rocket LAN overlay floats at the top-right showing current map, two connected players, and their match/menu status.
In-game overlay, current map and player status at a glance.

Common questions

Does it work with EAC on?

Yes. Rocket LAN doesn't inject into the game, so it's compatible with EAC enabled.

Will it get me banned?

Rocket LAN doesn't enable mods in official online play, doesn't inject, and isn't a cheat. We've tested it alongside EAC end to end. See the FAQ for more.

Do my friends need it too?

Yes, each player needs Rocket LAN installed and Rocket League owned (Steam or Epic). Joining is one click; nobody fiddles with config.

Read the full FAQ →